1 Thrust
Choose one target. If your Effective MIND is higher than that target's, that target's action this turn is cancelled.
2 White Needle
This spell deals KL*(4) WOUNDS to one target. Metal-elemental.
4 White Lightning
Ranged Kidou Attack. Thunder-elemental.
5 Soul Temper
Add Special KL*(2)d8 to one target's Effective ATT this turn.
7 Shout
Ranged Kidou Attack. Sound-elemental. If target receives WOUNDS from this spell, target is IMMOBILIZED for 1 turn.
9 Ki Strike
Ranged Kidou Attack + Special 1d6. Magic-elemental.
10 Disrupt
Touch Kidou Attack. Void-elemental. If this spell is used on a mortal, that mortal receives no damage, but its soul is driven from its body (though its chain of fate remains unbroken).
11 Bound Lightning
Ranged Kidou Attack. Thunder-elemental. Any player that targets you with a physical attack this turn (including your main target) receives an additional Touch Kidou Attack.
12 Venom Needle
This spell deals KL*(4) WOUNDS to one target. Venom-elemental. That target is POISONED.
13 Roulette
Roll Special 1d20 and choose a target. If you roll a 20, that target is reduced to 0 HP. If you roll a 1, you are reduced to 0 HP.
14 Scorch
Ranged Kidou Attack. Fire-elemental. Target receives a -1 penalty to STR for each WOUND received by this spell. This penalty lasts for KL*(3) turns.
15 Violet Tree
Kidou Attack. Wood-elemental. Roll an additional Special d10 when casting this spell. If that roll is 6 or higher, the target is POISONED (even if the target did not receive any WOUNDS from this spell).
17 White Hand
Touch Kidou Attack. Light-elemental. Any target that receives WOUNDS from this spell is DAZZLED for KL*(3) turns, unless that target is already DAZZLED.
19 Glacier Touch
Kidou Attack. Ice-elemental. Target is IMMOBILIZED for 1 turn (even if that target receives no WOUNDS from this spell.
21 Echo Storm
Choose one target. This spell deals a Ranged Kidou Attack + Special KL*(3)d6 to that target each turn for up to KL*(4) turns (specify how many turns upon casting this spell). Sound-elemental. You may not take any other actions until all specified turns are finished.
24 Nitro Blast
Kidou Attack + Special KL*(3)d8. Magic-elemental.
26 Lumine Orb
Any player that targets you with a physical attack this turn receives a Touch Kidou Attack + KL*(3)d10. Light-elemental.
28 Kyler Wave
Kidou Attack. Chi-elemental. Affects all opponents.
30 Soul Forge
Add your Effective MIND to one target's Effective ATT this turn.
31 Red Fire Shot
Ranged Kidou Attack + Special KL*(3)d8. Fire-elemental.
33 Blue Fire Crash
Ranged Kidou Attack + Special KL*(3)d6. Water-elemental. Affects all opponents.
35 Sentokushin
This spell deals Special KL*(3)d8 WOUNDS to a single target. Pain-elemental.
38 Solar Flare
Roll Special KL*(4)d6 and add your MIND score. All opponents with an END score lower than this number are BLINDED for KL*(4) turns. This spell does not affect any opponent that is already BLIND.
40 Chance
Roll Special KL*(10)d20. This spell deals an amount of damage to one target equal to (Your Effective MIND X the number of 20's you roll).
41 Soul Braze
Add your Effective MIND + KL*(3)d8 to one target's Effective ATT this turn.
43 Spirit Quake
Roll KL*(3)d10 and KL*(3)d12. This spell deals a Kidou Attack + the first number to all Shinigami in combat with you (both opponent and ally, including yourself), and a Kidou Attack + the second number to all Hollows in combat with you. Earth-elemental.
45 Gründrache
Kidou Attack + Special KL*(3)d8. Venom-elemental. Affects all opponents. Anyone dealt WOUNDS by this spell is POISONED.
49 Darkside Wave
Kidou Attack + Special KL*(3)d8. Void-elemental. Anyone dealt WOUNDS by this spell is BLINDED for KL*(3) turns.
52 Ultrawhite
Kidou Attack + Special 1d8. Target is DAZZLED for 1 turn for each WOUND received by this spell. This spell does not affect any target that is BLIND or already DAZZLED.
54 Abolishing Flames
Ranged Kidou Attack. Anyone reduced to 0 HP by this spell is instantly SLAIN.
55 Shining Star
Any player that targets you with a physical attack this turn receives a Touch Kidou Attack + KL*(5)d12. Light-elemental.
58 Orchid Sky
Ranged Kidou Attack + Special KL*(4)d8. Air-elemental. Affects all opponents. Deals double damage to targets with FLYING.
63 Thunder Roar Cannon
This spell deals a Ranged Kidou Attack + Special KL*(4)d10 to one target and a Ranged Kidou Attack to all other opponents. Thunder-elemental.
66 Double Star
Any player that targets you with a physical attack this turn receives a Touch Kidou Attack + KL*(4)d12. Light-elemental. Spell repeats itself next turn, dealing the same amount of damage to all targets.
69 Falcon Blade
Add your Effective MIND to one target's Effective ATT for Special KL*(3)d4 turns. You may not target any player already under the effects of Falcon Blade with this spell.
73 Twin Blue Fire Crash
Ranged Kidou Attack + Special KL*(3)d6. Water-elemental. Affects all opponents. Spell repeats itself next turn, dealing the same amount of damage to all targets.
78 Supernova
Any player that targets you with a physical attack this turn receives a Touch Kidou Attack + KL*(5)d20. Light-elemental. Spell repeats itself next turn, dealing the same amount of damage to all targets.
81 Mantokushin
This spell deals (Special KL*(4)d10 + Your Effective MIND) WOUNDS to a single target. Pain-elemental.
84 Touch of Oblivion
Touch Kidou Attack + Special KL*(4)d10. Anyone reduced to 0 HP by this spell is instantly SLAIN.
88 Heavenly Dragon Cannon
Ranged Kidou Attack + Special KL*(4)d10. Thunder-elemental. Affects all opponents.
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<== 07a. Way of Binding Spells -=-
07b. Way of Destruction Spells -=-
07c. Forbidden Spells ==>