| Combat | |
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+13Midori Yuansuzaku Rikiki Brown Naomi Oxen Ichigo Kurosaki CrazyWoodElf BladedFalcon Faceless Nitro Kage Hakkai SaintSmythe Gilgamesh Jack A T 17 posters |
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Jack A T
| Subject: Combat Thu 10 Apr 2008, 7:36 pm | |
| This thread is for familiarizing yourself with the combat.
Okay, for this, I am using two people: John and Fred. They want to kill each other. John has a pistol, giving him a RANGED ATTACK.
John starts. | |
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Jack A T
| Subject: Re: Combat Thu 10 Apr 2008, 7:39 pm | |
| - Jack A T carried out 3 launched of one Attack :
- , ,
- Jack A T carried out 3 launched of one Defense :
- , ,
- Jack A T carried out 3 launched of one Sense :
- , ,
John ATTACKS Fred.
- Jack A T carried out 3 launched of one Attack :
- , ,
Fred rolls his stats.
- Jack A T carried out 3 launched of one Attack :
- , ,
- Jack A T carried out 3 launched of one Defense :
- , ,
- Jack A T carried out 3 launched of one Sense :
- , ,
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Jack A T
| Subject: Re: Combat Thu 10 Apr 2008, 7:40 pm | |
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Jack A T
| Subject: Re: Combat Thu 10 Apr 2008, 7:42 pm | |
| BANG! Fred gets a wound.
Is there anything I missed there? | |
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Gilgamesh
| Subject: Re: Combat Thu 10 Apr 2008, 9:59 pm | |
| I think you missed the whole 'strength and endurance' part of the combat rules. | |
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SaintSmythe Captain-Commander, 1st Division
Weapon : Banhammer of Doom
| Subject: Re: Combat Thu 10 Apr 2008, 11:42 pm | |
| Also that each player only rolls once set of dice per turn, and those stats stay with him until the next turn. It'd be more like... John Str 13 End 7 Fred Str 9 End 11 John rolls: - SaintSmythe carried out 3 launched of one Attack :
- , ,
- SaintSmythe carried out 3 launched of one Defense :
- , ,
- SaintSmythe carried out 3 launched of one Sense :
- , ,
and Fred rolls.
- SaintSmythe carried out 3 launched of one Attack :
- , ,
- SaintSmythe carried out 3 launched of one Defense :
- , ,
- SaintSmythe carried out 3 launched of one Sense :
- , ,
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SaintSmythe Captain-Commander, 1st Division
Weapon : Banhammer of Doom
| Subject: Re: Combat Thu 10 Apr 2008, 11:47 pm | |
| John's EFFECTIVE ATTACK is 13 + 12 (25) and Fred's EFFECTIVE DEFENSE is 10 + 11 (22), so if John attacks Fred, Fred would receive a wound.
Fred (EFF ATT 18) then counterattacks (John's EFF DEF 13), John would also receive a wound. | |
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Hakkai
| Subject: Re: Combat Fri 11 Apr 2008, 8:40 am | |
| Each character has an assigned stat, right? Like after a person rolls, they add the dice numbers to a permanent stat?
Basically I'm asking where the...
"John Str 13 End 7 Fred Str 9 End 11 "
... is coming from. | |
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Kage
| Subject: Re: Combat Fri 11 Apr 2008, 9:08 am | |
| Yes. Each character will have their own set of unique stats which add modifiers to the dice rolls. Unless, of course, you just use the raw score.
I suppose it doesn't matter much either way, though. Hopefully Smythe realizes though that by using the raw scores, each point difference gives someone a 16% better chance of success. And that's assuming the scores are within 4 points of each other. A score difference of 5 would be unable to overcome for the lower person, unless ties end in favor of the defender or attacker or person with the higher roll. But that would still make 5 the maximum difference.
There's a reason I prefer ability scores/modifiers and a die with more than 6 sides for things like this. But we'll see how it turns out. | |
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Kage
| Subject: Re: Combat Fri 11 Apr 2008, 9:10 am | |
| Double post: Either way, I'd have to say that the most effective way of making it at least moderately balanced is to have all the scores within a 4-6 number range, depending on how random you want it. But this is from an RPG point of view. From a vampgame point of view I like the less-random aspect | |
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Jack A T
| Subject: Re: Combat Fri 11 Apr 2008, 6:48 pm | |
| Then that leads to one thing needed for the rules: how we get those stats.
Oh, and we should really PM our die rolls to SS, because it would quickly become obvious whether we would win or lose combat if we didn't, because we would quickly discover each other's stats. | |
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Kage
| Subject: Re: Combat Fri 11 Apr 2008, 7:56 pm | |
| Stats are probably based on the character and given by Smythe. I doubt we will roll them. | |
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SaintSmythe Captain-Commander, 1st Division
Weapon : Banhammer of Doom
| Subject: Re: Combat Sat 12 Apr 2008, 12:00 am | |
| - Kage wrote:
- Yes. Each character will have their own set of unique stats which add modifiers to the dice rolls. Unless, of course, you just use the raw score.
I suppose it doesn't matter much either way, though. Hopefully Smythe realizes though that by using the raw scores, each point difference gives someone a 16% better chance of success. And that's assuming the scores are within 4 points of each other. A score difference of 5 would be unable to overcome for the lower person, unless ties end in favor of the defender or attacker or person with the higher roll. But that would still make 5 the maximum difference.
There's a reason I prefer ability scores/modifiers and a die with more than 6 sides for things like this. But we'll see how it turns out. Using 3d6 instead of a d20 is actually a D&D variant (called "Bell Curve Variant") suggested by WotC in the Unearthed Arcana supplement. I like using 3d6 because, like Kage said, it's less random and there's less luck involved because most rolls will fall toward the middle of the curve. This makes it more likely that the player with the better stats will win, but still gives the possibility of luck. But, well... My mantra: "If it doesn't work, I'll change it." | |
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Kage
| Subject: Re: Combat Sat 12 Apr 2008, 12:13 am | |
| Whoa, I was under the impression that you took the best score, for some reason.
I retract everything I said.
3d6 is random enough to make sense. | |
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Nitro
| Subject: Re: Combat Sat 12 Apr 2008, 7:06 am | |
| Im still confused but ill catch on. When are the emails coming? | |
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Gilgamesh
| Subject: Re: Combat Sat 12 Apr 2008, 8:12 am | |
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SaintSmythe Captain-Commander, 1st Division
Weapon : Banhammer of Doom
| Subject: Re: Combat Sat 12 Apr 2008, 8:18 am | |
| - Nitro wrote:
- Im still confused but ill catch on. When are the emails coming?
I'll start sending out roles and stuff tonight. Game will begin Monday night at 4 AM Central. | |
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Faceless
Weapon : SPAM
| Subject: Re: Combat Sat 12 Apr 2008, 9:36 pm | |
| I'm still a little confused. (Hasn't played too much D&D) | |
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BladedFalcon
| Subject: Re: Combat Sat 12 Apr 2008, 9:38 pm | |
| - Faceless wrote:
- I'm still a little confused.
(Hasn't played too much D&D) Me too (Has not played D&D in his entire life.) | |
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CrazyWoodElf
Weapon : A pair of wireless headphones
| Subject: Re: Combat Tue 15 Apr 2008, 4:53 am | |
| - BladedFalcon wrote:
- Faceless wrote:
- I'm still a little confused.
(Hasn't played too much D&D) Me too
(Has not played D&D in his entire life.) Okay, here's the way I see it, so keep in mind it may be a tad off. (Keep in mind this is just for this particular kind of battle, as I'm still re-reading and internalizing the rules) -Each of our characters start off with certain attributes, like in your average RPG. This is just our natural parameters, probably dictated by whichever character we've been chosen to play as. -When we enter this kind of battle, we each roll the three types of dice to see what kind of extra advantages we get. (Basically, we just add this stuff to our 'natural' scores and see who comes out better off). -If your Strength is higher than your opponent's Endurance, then you wound them, and vice versa. | |
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BladedFalcon
| Subject: Re: Combat Wed 16 Apr 2008, 4:31 pm | |
| - CrazyWoodElf wrote:
- BladedFalcon wrote:
- Faceless wrote:
- I'm still a little confused.
(Hasn't played too much D&D) Me too
(Has not played D&D in his entire life.) Okay, here's the way I see it, so keep in mind it may be a tad off. (Keep in mind this is just for this particular kind of battle, as I'm still re-reading and internalizing the rules)
-Each of our characters start off with certain attributes, like in your average RPG. This is just our natural parameters, probably dictated by whichever character we've been chosen to play as.
-When we enter this kind of battle, we each roll the three types of dice to see what kind of extra advantages we get. (Basically, we just add this stuff to our 'natural' scores and see who comes out better off).
-If your Strength is higher than your opponent's Endurance, then you wound them, and vice versa. Thanks, i do get how that works, what im not sure right now is, where is our HP? is it measured by our endurance stat? or do we have a set HP limit? if so, how do we know it, as far i know, the only stats they gave us in the character PM is the STR, END, and SENSE, nothing else, so i am kinda curious about this.. | |
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Ichigo Kurosaki Substitute Soul Reaper
Weapon : Zangetsu
| Subject: Re: Combat Wed 16 Apr 2008, 4:40 pm | |
| End is more or less your HP. When your Wounds equal your End, you become Unconscious, and any player can kill you by executing a Coup De Grace. You get one Wound for every round that your attacker's Effective Attack is higher than your Effective Defense. If you choose to "Do Nothing", you heal one wound per day. | |
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BladedFalcon
| Subject: Re: Combat Wed 16 Apr 2008, 4:51 pm | |
| Ok! got it man, many thanks, will keep this in mind. | |
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Naomi Oxen
Weapon : Mesuokori
Stats: HP: (50/50)
| Subject: Re: Combat Sun 18 May 2008, 6:30 pm | |
| Anyone want to battle to kill time? | |
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Rikiki Brown EVERYTHINGS NITROS FAULT FOREVER
Weapon : Uzumaki
Stats: HP: (30/62)
| Subject: Re: Combat Mon 19 May 2008, 5:37 am | |
| Sure, why not? | |
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Rikiki Brown EVERYTHINGS NITROS FAULT FOREVER
Weapon : Uzumaki
Stats: HP: (30/62)
| Subject: Re: Combat Mon 19 May 2008, 5:40 am | |
| Or... maybe not. You seem a bit out of it. | |
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Naomi Oxen
Weapon : Mesuokori
Stats: HP: (50/50)
| Subject: Re: Combat Mon 19 May 2008, 12:20 pm | |
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Midori Yuansuzaku
Weapon : Onorinowai
Stats: HP: (52/52)
| Subject: Re: Combat Mon 19 May 2008, 11:22 pm | |
| - Rikiki Brown wrote:
- Or... maybe not. You seem a bit out of it.
.... You only waited three minutes. | |
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Igarashi Sakimoto
Weapon : Sougenkotsu
Stats: HP: (0/50)
| Subject: Re: Combat Tue 20 May 2008, 2:03 pm | |
| Sooooo... you want a pice of me tom-boy? | |
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Maka Kasahara
Weapon : Kyouryuketsu
Stats: HP: (78/78)
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Igarashi Sakimoto
Weapon : Sougenkotsu
Stats: HP: (0/50)
| Subject: Re: Combat Tue 20 May 2008, 2:08 pm | |
| (*piece, in the last post, i need to pay more attention dammit!) Oooh! fiesty aren't you? well then, i defend from your attack- Igarashi Sakimoto carried out 3 launched of one Attack :
- 17 , 19 , 14
- Igarashi Sakimoto carried out 3 launched of one Defense :
- 15 , 15 , 17
- Igarashi Sakimoto carried out 3 launched of one Sense :
- , ,
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Maka Kasahara
Weapon : Kyouryuketsu
Stats: HP: (78/78)
| Subject: Re: Combat Tue 20 May 2008, 2:11 pm | |
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Igarashi Sakimoto
Weapon : Sougenkotsu
Stats: HP: (0/50)
| Subject: Re: Combat Tue 20 May 2008, 2:12 pm | |
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Maka Kasahara
Weapon : Kyouryuketsu
Stats: HP: (78/78)
| Subject: Re: Combat Tue 20 May 2008, 2:15 pm | |
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Igarashi Sakimoto
Weapon : Sougenkotsu
Stats: HP: (0/50)
| Subject: Re: Combat Tue 20 May 2008, 2:18 pm | |
| Feh, seems you have a good defense, right, you got guts, i give you that. Igarashi defends from the attack - Igarashi Sakimoto carried out 3 launched of one Attack :
- 11 , 8 , 12
- Igarashi Sakimoto carried out 3 launched of one Defense :
- , 15 , 11
- Igarashi Sakimoto carried out 3 launched of one Sense :
- , ,
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